
Acrobat
Class SkillAll traversable terrain costs 1 movement point to cross.
Every skill in the game with its effect and the classes or units that learn it.

All traversable terrain costs 1 movement point to cross.

Skill% chance. Halves damage from bows, tomes and dragonstones. Does not apply for Dual Strikes.

(Skill / 2)% chance. Attack twice consecutively, with the first strike having a Sol effect and the second strike having a Luna effect.

Attack +10 during the user's turn.

Strength, Magic, Skill, Speed, Luck, Defence and Resistance +2.
Use All Stats +2

Avoid and Critical Avoid -10 to all enemies within a 3 tile radius.

Adds 20% to all growth rates during level ups.

(Luck × 2)% chance. Attack does not reduce weapon usage.

(Skill / 2)% chance. Deals 5 consecutive hits with half damage.

Avoid +10.

Hit rate and Avoid +50 when the enemy is equipped with an axe.

Strength +5 when equipped with an axe. Magic +5 when equipped with the Bolt Axe.

Deals effective damage to beast units while the user is a Taguel.

Restores 10 HP to all allies within a 3 tile radius at the beginning of the user's turn.

Hit rate and Avoid +50 when the enemy is equipped with a bow.

Strength +5 when equipped with a bow.

Hit rate and Avoid +5 to all allies within a 3 tile radius.

Negates the user's beast and armour type weaknesses.
???, Morgan (as ???'s son), Zephiel, Ephraim

Returns damage when attacked by an adjacent enemy, except damage that KOs the user. Does not apply for Dual Strikes.

Defence +2.

Strength, Magic, Skill, Speed, Luck, Defence and Resistance +1 when paired up.

Movement +2 when paired up.

Avoid and Critical Avoid +10 to all male allies within a 3 tile radius.

Luck% chance. Obtain Bullion (S) from the enemy if the user defeats the enemy.

Weapon experience x2.

Adds 10% to the Dual Guard rate.

Adds 10% to the Dual Strike rate.

Increases the support bonus effect.

Hit rate and Avoid +10 during even numbered turns.

Critical +10 when no allies within a 3 tile radius.

Allows the user another full action after they defeat an enemy during the user's turn, once per turn.

Hit rate -5, Critical +10.

Restores an extra 5 HP when healing allies.

Avoid -15 to all adjacent enemies.

Hit rate +20.

Maximum HP +5.

Skill% chance. Adds (Magic)/2 to Strength when dealing physical damage and (Strength)/2 to Magic when dealing magical damage.

Hit rate and Avoid +10 when fighting indoors.

Negates the user's flying type weakness.
Use Iote's Shield

Hit rate and Avoid +50 when the enemy is equipped with a lance.

Strength +5 when equipped with a lance. Magic +5 when equipped with the Shockstick.

(Skill / 4)% chance. Instantly defeats the enemy.

User recovers 50% HP after they defeat an enemy during the user's turn.

Raises the character's maximum Strength, Magic, Skill, Speed, Luck, Defence and Resistance by 10.
Use Limit Breaker

Open doors and chests without the need of keys.

Luck +4.

Hit rate and Avoid +20 up to the 7th turn.

Skill% chance. Ignores half the enemy's Defence or Resistance.

Magic +2.

Luck% chance. Character survives with 1 HP after receiving an attack that would otherwise KO them. The user must have over 1 HP.

Movement +1.

Hit rate and Avoid +10 during odd numbered turns.

Hit rate and Avoid +10 when fighting outdoors.

Experience gain x2.
Use Paragon

User can pass through tiles occupied by enemy units.

Hit rate and Avoid +10 during the enemy's turn.

Skill% chance. Halves damage from swords, lances and axes, including their magical variants, and from beaststones. Does not apply for Dual Strikes.

Hit rate and Avoid +15 during the user's turn.

Hit rate and Avoid +15 at the start of the chapter. The effect decreases with each passing turn.

Defence +4 to all allies within a 3 tile radius for one turn when the Rally command is used.

Strength, Magic, Skill, Speed, Luck, Defence and Resistance +2 and Movement +1 to all allies within a 3 tile radius for one turn when the Rally command is used.

Luck +8 to all allies within a 3 tile radius for one turn when the Rally command is used.

Magic +4 to all allies within a 3 tile radius for one turn when the Rally command is used.

Movement +1 to all allies within a 3 tile radius for one turn when the Rally command is used.

Resistance +4 to all allies within a 3 tile radius for one turn when the Rally command is used.

Skill +4 to all allies within a 3 tile radius for one turn when the Rally command is used.

Strength, Magic, Skill, Speed, Luck, Defence and Resistance +4 to all allies within a 3 tile radius for one turn when the Rally command is used.

Speed +4 to all allies within a 3 tile radius for one turn when the Rally command is used.

Strength +4 to all allies within a 3 tile radius for one turn when the Rally command is used.

Recover 20% HP at the start of the user's turn if no units are within a 3 tile radius.

Recover 30% HP at the start of the user's turn.

Resistance +2.

Resistance +10.

Adds 10% to Skill activation rates.

Enables usage of dark tomes for tome wielders.
???, Morgan (as ???'s daughter), Micaiah, Katarina

Skill +2.

Hit rate and Avoid increase by 1 each turn, up to the 15th turn.

Skill% chance. Recover HP equal to half the damage dealt to the enemy.

Critical and Critical Avoid +10 to adjacent allies.

Strength, Magic, Defence and Resistance +2 for one turn for the unit who receives the user's Dance.

Speed +2.

Strength +2.

Hit rate and Avoid +50 when the enemy is equipped with a sword.

Strength +5 when equipped with a sword. Magic +5 when equipped with the Levin Sword.

Hit rate and Avoid +10 if no allies within a 3 tile radius.

Hit rate and Avoid +50 when the enemy is equipped with a tome.

Magic +5 when equipped with a tome.

Hit rate and Avoid +15 when the user's level is lower than the enemy's. Promoted units count as level +20.

When HP under half, always attack first during the enemy's turn.

(Skill × 2)% chance. Deals (user's Max HP - Current HP)/2 extra damage.

Experience gain x1.5 when paired up.

Critical +20 when under half HP.

Deals effective damage to dragon units while the user is a Manakete.

Critical +5.