All Emblems
Name: A to Z
277 of 345 skills
277 of 345 skills
Adaptability

Adaptability

DefensiveDLC
350SP

When hit, grants Def+2 or Res+2 after combat; lasts until end of battle or until activated again.

  • HectorLv 3
Adaptability+

Adaptability+

DefensiveDLC
700SP

When hit, grants Def+3 or Res+3 after combat; lasts until end of battle or until activated again.

  • HectorLv 19
Advance

Advance

Movement
500SP

Use to move 1 space toward a foe 2 spaces away and attack.

  • RoyLv 3
Alacrity

Alacrity

Combat
1,000SP

If Spd advantage ≥9 when initiating combat, follow-up before foe can counter.

  • LynLv 1
Alacrity+

Alacrity+

Combat
2,000SP

If Spd advantage ≥7 when initiating combat, follow-up before foe can counter.

  • LynLv 13
Alacrity++

Alacrity++

Combat
3,000SP

If Spd advantage ≥5 when initiating combat, follow-up before foe can counter.

  • LynLv 18
Anima Focus

Anima Focus

CombatDLC
800SP

When using tomes, inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn.

  • SorenLv 4
Arms Shield

Arms Shield

Defensive
200SP

When unit has weapon advantage, takes 3 less damage.

  • LeifLv 1
Arms Shield+

Arms Shield+

Defensive
400SP

When unit has weapon advantage, takes 5 less damage.

  • LeifLv 7
Arms Shield++

Arms Shield++

Defensive
600SP

When unit has weapon advantage, takes 7 less damage.

  • LeifLv 16
Art Focus 1

Art Focus 1

Combat
100SP

Grants Hit+10 at a cost of Ddg-10 when using an art.

  • BylethLv 4
Art Focus 2

Art Focus 2

Combat
300SP

Grants Hit+15 at a cost of Ddg-10 when using an art.

  • BylethLv 6
Art Focus 3

Art Focus 3

Combat
500SP

Grants Hit+20 at a cost of Ddg-10 when using an art.

  • BylethLv 7
Art Focus 4

Art Focus 4

Combat
700SP

Grants Hit+25 at a cost of Ddg-10 when using an art.

  • BylethLv 12
Art Focus 5

Art Focus 5

Combat
1,000SP

Grants Hit+30 at a cost of Ddg-10 when using an art.

  • BylethLv 14
Assembly Gambit

Assembly Gambit

MovementDLC
1,500SP

Use to attack an adjacent foe, then move 1 space away; foe moves to your previous space. Usable whichever of the three Emblems is active.

  • EdelgardLv 1
Assign Decoy

Assign Decoy

SupportDLC
1,500SP

Make chosen ally more likely to be targeted for 1 turn (removed after 3 hits).

  • SorenLv 1
Avoid +10

Avoid +10

Defensive
500SP

Grants Avo+10.

  • MarthLv 1
Avoid +15

Avoid +15

Defensive
1,500SP

Grants Avo+15.

  • MarthLv 4
Avoid +20

Avoid +20

Defensive
2,500SP

Grants Avo+20.

  • MarthLv 9
Avoid +25

Avoid +25

Defensive
3,500SP

Grants Avo+25.

  • MarthLv 14
Avoid +30

Avoid +30

Defensive
4,500SP

Grants Avo+30.

  • MarthLv 19
Axe Guard 1

Axe Guard 1

DefensiveDLC
200SP

If foe uses an axe, unit takes 1 less damage.

  • HectorLv 4
Axe Guard 2

Axe Guard 2

DefensiveDLC
400SP

If foe uses an axe, unit takes 2 less damage.

  • HectorLv 9
Axe Guard 3

Axe Guard 3

DefensiveDLC
600SP

If foe uses an axe, unit takes 3 less damage.

  • HectorLv 13
Axe Guard 4

Axe Guard 4

DefensiveDLC
800SP

If foe uses an axe, unit takes 4 less damage.

  • HectorLv 17
Axe Guard 5

Axe Guard 5

DefensiveDLC
1,000SP

If foe uses an axe, unit takes 5 less damage.

  • HectorLv 19
Axe Power 1

Axe Power 1

Combat
1,000SP

Grants Atk+2 at a cost of Avo-10 when using an axe.

  • IkeLv 4
Axe Power 2

Axe Power 2

Combat
2,000SP

Grants Atk+4 at a cost of Avo-10 when using an axe.

  • IkeLv 7
Axe Power 3

Axe Power 3

Combat
3,000SP

Grants Atk+6 at a cost of Avo-10 when using an axe.

  • IkeLv 12
Axe Power 4

Axe Power 4

Combat
4,000SP

Grants Atk+8 at a cost of Avo-10 when using an axe.

  • IkeLv 14
Axe Power 5

Axe Power 5

Combat
5,000SP

Grants Atk+10 at a cost of Avo-10 when using an axe.

  • IkeLv 17
Block Recovery

Block Recovery

CombatDLC
1,500SP

When attacking a broken foe with a tome, chance foe remains broken (Trigger% = (Spd - foe Spd)×5, max 50).

  • SorenLv 13
Book of Worlds

Book of Worlds

UtilityDLC
300SP

Book advances 1 stage (max 5) for each consecutive round the unit uses Wait; reverts to base if the effect triggers. Effects trigger when the unit initiates combat and stack in order. [Book I: Seal] Freezes foe after combat. [Book II: Flame] Also sets foe's space on fire. [Book III: Death] Also deals 10 damage. [Book IV: Dream] Also restores HP equal to damage dealt. [Book V: Science] The healing also covers adjacent allies.

  • VeronicaLv 3
Bow Agility 1

Bow Agility 1

Defensive
500SP

Grants Avo+10 at a cost of Crit-10 when using a bow.

  • LucinaLv 4
Bow Agility 2

Bow Agility 2

Defensive
1,000SP

Grants Avo+15 at a cost of Crit-10 when using a bow.

  • LucinaLv 7
Bow Agility 3

Bow Agility 3

Defensive
2,000SP

Grants Avo+20 at a cost of Crit-10 when using a bow.

  • LucinaLv 12
Bow Agility 4

Bow Agility 4

Defensive
3,000SP

Grants Avo+25 at a cost of Crit-10 when using a bow.

  • LucinaLv 14
Bow Agility 5

Bow Agility 5

Defensive
4,000SP

Grants Avo+30 at a cost of Crit-10 when using a bow.

  • LucinaLv 17
Bow Focus 1

Bow Focus 1

Combat
100SP

Grants Hit+10 at a cost of Ddg-10 when using a bow.

  • LynLv 4
Bow Focus 2

Bow Focus 2

Combat
300SP

Grants Hit+15 at a cost of Ddg-10 when using a bow.

  • LynLv 7
Bow Focus 3

Bow Focus 3

Combat
500SP

Grants Hit+20 at a cost of Ddg-10 when using a bow.

  • LynLv 12
Bow Focus 4

Bow Focus 4

Combat
700SP

Grants Hit+25 at a cost of Ddg-10 when using a bow.

  • LynLv 14
Bow Focus 5

Bow Focus 5

Combat
1,000SP

Grants Hit+30 at a cost of Ddg-10 when using a bow.

  • LynLv 17
Bow Guard 1

Bow Guard 1

DefensiveDLC
200SP

If foe uses a bow, unit takes 1 less damage.

  • EdelgardLv 4
Bow Guard 2

Bow Guard 2

DefensiveDLC
400SP

If foe uses a bow, unit takes 2 less damage.

  • EdelgardLv 8
Bow Guard 3

Bow Guard 3

DefensiveDLC
600SP

If foe uses a bow, unit takes 3 less damage.

  • EdelgardLv 14
Bow Guard 4

Bow Guard 4

DefensiveDLC
800SP

If foe uses a bow, unit takes 4 less damage.

  • EdelgardLv 17
Bow Guard 5

Bow Guard 5

DefensiveDLC
1,000SP

If foe uses a bow, unit takes 5 less damage.

  • EdelgardLv 19
Break Defenses

Break Defenses

Combat
2,000SP

If unit’s attack breaks foe, unit makes an extra attack at 50% damage.

  • MarthLv 3
Brute Force

Brute Force

CombatDLC
1,500SP

While making a physical attack, critical hits deal +33% damage.

  • ChromLv 8
Build +3

Build +3

Stat Boost
500SP

Grants Bld+3.

  • LeifLv 1
Build +4

Build +4

Stat Boost
1,000SP

Grants Bld+4.

  • LeifLv 6
Build +5

Build +5

Stat Boost
2,000SP

Grants Bld+5.

  • LeifLv 14
Canter

Canter

Movement
1,000SP

Unit can move 2 spaces after acting.

  • SigurdLv 1
Canter+

Canter+

Movement
2,000SP

Unit can move 3 spaces after acting.

  • SigurdLv 13
Charm

Charm

CombatDLC
800SP

If unit’s attack triggers a chain attack, increases chain accuracy to 90%.

  • ChromLv 13
Decisive Strike

Decisive Strike

CombatDLC
500SP

If initiating combat and lands a crit, deals 5 damage post-combat.

  • CamillaLv 4
Decisive Strike+

Decisive Strike+

CombatDLC
1,000SP

If initiating combat and lands a crit, deals 10 damage post-combat.

  • CamillaLv 18
Defense +1

Defense +1

Stat Boost
100SP

Grants Def+1.

  • IkeLv 1
Defense +2

Defense +2

Stat Boost
300SP

Grants Def+2.

  • IkeLv 2
Defense +3

Defense +3

Stat Boost
500SP

Grants Def+3.

  • IkeLv 8
Defense +4

Defense +4

Stat Boost
1,000SP

Grants Def+4.

  • IkeLv 16
Defense +5

Defense +5

Stat Boost
2,000SP

Grants Def+5.

  • IkeLv 19
Demolish

Demolish

Utility
200SP

Break destructible terrain in one blow when using Destroy.

  • IkeLv 1
Detoxify

Detoxify

UtilityDLC
250SP

Cures poison at start of turn.

  • CamillaLv 8
Dexterity +1

Dexterity +1

Stat Boost
100SP

Grants Dex+1.

  • LucinaLv 1
Dexterity +2

Dexterity +2

Stat Boost
300SP

Grants Dex+2.

  • LucinaLv 2
Dexterity +3

Dexterity +3

Stat Boost
500SP

Grants Dex+3.

  • LucinaLv 9
Dexterity +4

Dexterity +4

Stat Boost
1,000SP

Grants Dex+4.

  • LucinaLv 16
Dexterity +5

Dexterity +5

Stat Boost
2,000SP

Grants Dex+5.

  • LucinaLv 19
Divine Pulse

Divine Pulse

Combat
250SP

May turn a missed attack into a hit (Trigger 30%, +1% per 1 Lck).

  • BylethLv 1
Divine Pulse+

Divine Pulse+

Combat
500SP

May turn a missed attack into a hit (Trigger 50%, +1% per 1 Lck).

  • BylethLv 18
Dodge +10

Dodge +10

Defensive
500SP

Grants Ddg+10.

  • EirikaLv 1
Dodge +15

Dodge +15

Defensive
1,000SP

Grants Ddg+15.

  • EirikaLv 4
Dodge +20

Dodge +20

Defensive
1,500SP

Grants Ddg+20.

  • EirikaLv 8
Dodge +25

Dodge +25

Defensive
2,000SP

Grants Ddg+25.

  • EirikaLv 14
Dodge +30

Dodge +30

Defensive
2,500SP

Grants Ddg+30.

  • EirikaLv 19
Draconic Hex

Draconic Hex

Combat
2,000SP

If initiating combat, inflicts -4 to all foe stats after combat (shrinks by 1 each turn).

  • CorrinLv 8
Dual Assist

Dual Assist

Support
1,000SP

If able to chain attack when allies attack reachable foes, may do so (Trigger 35%).

  • LucinaLv 3
Dual Assist+

Dual Assist+

Support
2,000SP

If able to chain attack when allies attack reachable foes, may do so (Trigger 70%).

  • LucinaLv 18
Dual Support

Dual Support

Defensive
2,000SP

Grants a bonus to Avo that increases with support level with adjacent allies (max +90).

  • LucinaLv 13
Favorite Food

Favorite Food

Utility
200SP

When unit eats a packed lunch, its engage meter is maxed.

  • CelicaLv 8
Gentility

Gentility

Defensive
2,000SP

Unit takes 3 less damage.

  • EirikaLv 3
Gentility+

Gentility+

Defensive
3,000SP

Unit takes 5 less damage.

  • EirikaLv 18
Geosphere

Geosphere

SupportDLC
500SP

At start of player phase, if allies adjacent, grants Def/Res+3 to you and them for 1 turn.

  • TikiLv 3
Geosphere+

Geosphere+

SupportDLC
1,000SP

At start of player phase, if allies adjacent, grants Def/Res+5 to you and them for 1 turn.

  • TikiLv 16
Groundswell

Groundswell

UtilityDLC
500SP

After action or wait in terrain effect (fire/miasma), clears it and recovers 10 HP.

  • CamillaLv 12
Headlong Rush

Headlong Rush

Utility
200SP

Grants immunity to freeze.

  • SigurdLv 7
Healing Light

Healing Light

Support
200SP

When unit heals an ally with a staff, unit also recovers HP equal to 50% healed.

  • MicaiahLv 3
Heavy Attack

Heavy Attack

CombatDLC
3,000SP

When making a physical attack, excess Wt over Bld adds to damage (max +5).

  • HectorLv 8
Hit +10

Hit +10

Combat
500SP

Grants Hit+10.

  • SigurdLv 1
Hit +15

Hit +15

Combat
1,000SP

Grants Hit+15.

  • SigurdLv 4
Hit +20

Hit +20

Combat
1,500SP

Grants Hit+20.

  • SigurdLv 12
Hit +25

Hit +25

Combat
2,000SP

Grants Hit+25.

  • SigurdLv 16
Hit +30

Hit +30

Combat
2,500SP

Grants Hit+30.

  • SigurdLv 19
Hold Out

Hold Out

Defensive
2,000SP

If unit had ≥30% HP at combat start, survives with at least 1 HP.

  • RoyLv 1
Hold Out+

Hold Out+

Defensive
3,000SP

If unit had ≥20% HP at combat start, survives with at least 1 HP.

  • RoyLv 8
Hold Out++

Hold Out++

Defensive
4,000SP

If unit had ≥10% HP at combat start, survives with at least 1 HP.

  • RoyLv 13
Hold Out+++

Hold Out+++

Defensive
5,000SP

If unit had ≥2 HP at combat start, survives with at least 1 HP.

  • RoyLv 18
Holy Stance

Holy Stance

Defensive
100SP

If a Corrupted attacks unit, deals 10% of damage taken back.

  • CelicaLv 1
Holy Stance+

Holy Stance+

Defensive
500SP

If a Corrupted attacks unit, deals 30% of damage taken back.

  • CelicaLv 12
Holy Stance++

Holy Stance++

Defensive
1,000SP

If a Corrupted attacks unit, deals 50% of damage taken back.

  • CelicaLv 18
HP +5

HP +5

Stat Boost
300SP

Grants max HP+5.

  • CorrinLv 1
HP +7

HP +7

Stat Boost
500SP

Grants max HP+7.

  • CorrinLv 2
HP +10

HP +10

Stat Boost
1,000SP

Grants max HP+10.

  • CorrinLv 9
HP +12

HP +12

Stat Boost
2,000SP

Grants max HP+12.

  • CorrinLv 16
HP +15

HP +15

Stat Boost
3,000SP

Grants max HP+15.

  • CorrinLv 19
HP/Lck +2

HP/Lck +2

Stat BoostDLC
200SP

Grants HP+2 and Lck+2.

  • TikiLv 2
HP/Lck +4

HP/Lck +4

Stat BoostDLC
600SP

Grants HP+4 and Lck+4.

  • TikiLv 7
HP/Lck +6

HP/Lck +6

Stat BoostDLC
1,100SP

Grants HP+6 and Lck+6.

  • TikiLv 12
HP/Lck +8

HP/Lck +8

Stat BoostDLC
1,900SP

Grants HP+8 and Lck+8.

  • TikiLv 15
HP/Lck +10

HP/Lck +10

Stat BoostDLC
3,600SP

Grants HP+10 and Lck+10.

  • TikiLv 18
Keen Insight

Keen Insight

CombatDLC
1,500SP

When dealing Effective damage, deal +5 extra.

  • SorenLv 9
Keen Insight+

Keen Insight+

CombatDLC
3,000SP

When dealing Effective damage, deal +7 extra.

  • SorenLv 18
Knife Guard 1

Knife Guard 1

DefensiveDLC
200SP

If foe uses a knife, unit takes 1 less damage.

  • VeronicaLv 4
Knife Guard 2

Knife Guard 2

DefensiveDLC
400SP

If foe uses a knife, unit takes 2 less damage.

  • VeronicaLv 9
Knife Guard 3

Knife Guard 3

DefensiveDLC
600SP

If foe uses a knife, unit takes 3 less damage.

  • VeronicaLv 13
Knife Guard 4

Knife Guard 4

DefensiveDLC
800SP

If foe uses a knife, unit takes 4 less damage.

  • VeronicaLv 17
Knife Guard 5

Knife Guard 5

DefensiveDLC
1,000SP

If foe uses a knife, unit takes 5 less damage.

  • VeronicaLv 19
Knife Precision 1

Knife Precision 1

Defensive
100SP

Grants Hit/Avo+3 when using a knife.

  • LeifLv 4
Knife Precision 2

Knife Precision 2

Defensive
300SP

Grants Hit/Avo+5 when using a knife.

  • LeifLv 9
Knife Precision 3

Knife Precision 3

Defensive
700SP

Grants Hit/Avo+7 when using a knife.

  • LeifLv 13
Knife Precision 4

Knife Precision 4

Defensive
1,000SP

Grants Hit/Avo+10 when using a knife.

  • LeifLv 17
Knife Precision 5

Knife Precision 5

Defensive
2,000SP

Grants Hit/Avo+15 when using a knife.

  • LeifLv 19
Lance Agility 1

Lance Agility 1

Defensive
500SP

Grants Avo+10 at a cost of Crit-10 when using a lance.

  • EirikaLv 2
Lance Agility 2

Lance Agility 2

Defensive
1,000SP

Grants Avo+15 at a cost of Crit-10 when using a lance.

  • EirikaLv 7
Lance Agility 3

Lance Agility 3

Defensive
2,000SP

Grants Avo+20 at a cost of Crit-10 when using a lance.

  • EirikaLv 12
Lance Agility 4

Lance Agility 4

Defensive
3,000SP

Grants Avo+25 at a cost of Crit-10 when using a lance.

  • EirikaLv 16
Lance Agility 5

Lance Agility 5

Defensive
4,000SP

Grants Avo+30 at a cost of Crit-10 when using a lance.

  • EirikaLv 17
Lance Guard 1

Lance Guard 1

DefensiveDLC
200SP

If foe uses a lance, unit takes 1 less damage.

  • CamillaLv 2
Lance Guard 2

Lance Guard 2

DefensiveDLC
400SP

If foe uses a lance, unit takes 2 less damage.

  • CamillaLv 7
Lance Guard 3

Lance Guard 3

DefensiveDLC
600SP

If foe uses a lance, unit takes 3 less damage.

  • CamillaLv 13
Lance Guard 4

Lance Guard 4

DefensiveDLC
800SP

If foe uses a lance, unit takes 4 less damage.

  • CamillaLv 16
Lance Guard 5

Lance Guard 5

DefensiveDLC
1,000SP

If foe uses a lance, unit takes 5 less damage.

  • CamillaLv 19
Lance Power 1

Lance Power 1

Combat
1,000SP

Grants Atk+2 at a cost of Avo-10 when using a lance.

  • SigurdLv 2
Lance Power 2

Lance Power 2

Combat
2,000SP

Grants Atk+4 at a cost of Avo-10 when using a lance.

  • SigurdLv 6
Lance Power 3

Lance Power 3

Combat
3,000SP

Grants Atk+6 at a cost of Avo-10 when using a lance.

  • SigurdLv 8
Lance Power 4

Lance Power 4

Combat
4,000SP

Grants Atk+8 at a cost of Avo-10 when using a lance.

  • SigurdLv 14
Lance Power 5

Lance Power 5

Combat
5,000SP

Grants Atk+10 at a cost of Avo-10 when using a lance.

  • SigurdLv 18
Level Boost

Level Boost

UtilityDLC
300SP

When defeating a higher-level foe, grants +1 Level until end of battle (max +3).

  • VeronicaLv 8
Lifesphere

Lifesphere

DefensiveDLC
1,000SP

If waiting, restores 20 HP and heals status effects.

  • TikiLv 8
Lifesphere+

Lifesphere+

DefensiveDLC
2,000SP

If waiting, restores 30 HP and heals status effects.

  • TikiLv 14
Lifesphere++

Lifesphere++

DefensiveDLC
3,000SP

If waiting, restores 40 HP and heals status effects.

  • TikiLv 19
Lightsphere

Lightsphere

DefensiveDLC
900SP

If unit initiates combat, halves chance of receiving a critical hit.

  • TikiLv 10
Lineage

Lineage

UtilityDLC
150SP

Increases unit’s earned EXP by 20%.

  • EdelgardLv 3
Lost & Found

Lost & Found

Support
250SP

After action or wait next to ally, may find an item and increase support (Trigger Lck%).

  • BylethLv 13
Luck +2

Luck +2

Stat Boost
100SP

Grants Lck+2.

  • BylethLv 1
Luck +4

Luck +4

Stat Boost
300SP

Grants Lck+4.

  • BylethLv 2
Luck +6

Luck +6

Stat Boost
500SP

Grants Lck+6.

  • BylethLv 8
Luck +8

Luck +8

Stat Boost
1,000SP

Grants Lck+8.

  • BylethLv 16
Luck +10

Luck +10

Stat Boost
2,000SP

Grants Lck+10.

  • BylethLv 17
Luck +12

Luck +12

Stat Boost
3,000SP

Grants Lck+12.

  • BylethLv 19
Lunar Brace

Lunar Brace

Combat
3,000SP

If initiating with physical attack, deals extra damage = 20% of foe’s Def.

  • EirikaLv 1
Lunar Brace+

Lunar Brace+

Combat
5,000SP

If initiating with physical attack, deals extra damage = 30% of foe’s Def.

  • EirikaLv 13
Mag/Dex +1

Mag/Dex +1

Stat BoostDLC
700SP

Grants Mag+1 and Dex+1.

  • VeronicaLv 2
Mag/Dex +2

Mag/Dex +2

Stat BoostDLC
1,600SP

Grants Mag+2 and Dex+2.

  • VeronicaLv 7
Mag/Dex +3

Mag/Dex +3

Stat BoostDLC
4,200SP

Grants Mag+3 and Dex+3.

  • VeronicaLv 12
Mag/Dex +4

Mag/Dex +4

Stat BoostDLC
6,000SP

Grants Mag+4 and Dex+4.

  • VeronicaLv 14
Mag/Dex +5

Mag/Dex +5

Stat BoostDLC
8,400SP

Grants Mag+5 and Dex+5.

  • VeronicaLv 18
Mag/Res +1

Mag/Res +1

Stat BoostDLC
700SP

Grants Mag+1 and Res+1.

  • SorenLv 2
Mag/Res +2

Mag/Res +2

Stat BoostDLC
1,600SP

Grants Mag+2 and Res+2.

  • SorenLv 7
Mag/Res +3

Mag/Res +3

Stat BoostDLC
4,200SP

Grants Mag+3 and Res+3.

  • SorenLv 12
Mag/Res +4

Mag/Res +4

Stat BoostDLC
6,000SP

Grants Mag+4 and Res+4.

  • SorenLv 14
Mag/Res +5

Mag/Res +5

Stat BoostDLC
8,400SP

Grants Mag+5 and Res+5.

  • SorenLv 18
Magic +2

Magic +2

Stat Boost
1,000SP

Grants Mag+2.

  • CelicaLv 1
Magic +3

Magic +3

Stat Boost
3,000SP

Grants Mag+3.

  • CelicaLv 2
Magic +4

Magic +4

Stat Boost
4,000SP

Grants Mag+4.

  • CelicaLv 13
Magic +5

Magic +5

Stat Boost
5,000SP

Grants Mag+5.

  • CelicaLv 19
Magic Guard 1

Magic Guard 1

DefensiveDLC
200SP

If foe uses a tome, unit takes 1 less damage.

  • SorenLv 3
Magic Guard 2

Magic Guard 2

DefensiveDLC
400SP

If foe uses a tome, unit takes 2 less damage.

  • SorenLv 8
Magic Guard 3

Magic Guard 3

DefensiveDLC
600SP

If foe uses a tome, unit takes 3 less damage.

  • SorenLv 13
Magic Guard 4

Magic Guard 4

DefensiveDLC
800SP

If foe uses a tome, unit takes 4 less damage.

  • SorenLv 17
Magic Guard 5

Magic Guard 5

DefensiveDLC
1,000SP

If foe uses a tome, unit takes 5 less damage.

  • SorenLv 19
Mentorship

Mentorship

Support
250SP

Grants a 1.2× EXP modifier to unit and adjacent allies.

  • BylethLv 3
Momentum

Momentum

Combat
1,000SP

Grants Atk+1 to first attack for each space moved before (max +10).

  • SigurdLv 3
Momentum+

Momentum+

Combat
2,000SP

Grants Atk+1 to first attack for each space moved.

  • SigurdLv 17
Pair Up

Pair Up

Defensive
2,000SP

Prevents damage from foes’ chain attacks against unit.

  • CorrinLv 13
Perceptive

Perceptive

Defensive
250SP

If unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd ([+1 Avoid per 4 Spd]).

  • MarthLv 1
Perceptive+

Perceptive+

Defensive
500SP

If unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd ([+1 Avoid per 4 Spd]).

  • MarthLv 16
Quality Time

Quality Time

Support
250SP

After action or wait, restores 5 HP to adjacent allies and slightly increases support.

  • CorrinLv 3
Quality Time+

Quality Time+

Support
500SP

After action or wait, restores 10 HP to adjacent allies and slightly increases support.

  • CorrinLv 18
Quick Riposte

Quick Riposte

CombatDLC
2,000SP

If HP ≥80% and foe initiates combat, always follow up.

  • HectorLv 1
Quick Riposte+

Quick Riposte+

CombatDLC
3,000SP

If HP ≥60% and foe initiates combat, always follow up.

  • HectorLv 16
Rally Spectrum

Rally Spectrum

SupportDLC
1,500SP

Use to grant adjacent allies +3 to all seven basic stats for 1 turn.

  • ChromLv 4
Rally Spectrum+

Rally Spectrum+

SupportDLC
2,000SP

Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn.

  • ChromLv 18
Reposition

Reposition

Movement
200SP

Use to move an adjacent ally to the opposite side of unit.

  • IkeLv 3
Reprisal

Reprisal

CombatDLC
5,000SP

If HP not full, adds 30% of lost HP to Atk.

  • VeronicaLv 1
Reprisal+

Reprisal+

CombatDLC
6,000SP

If HP not full, adds 50% of lost HP to Atk.

  • VeronicaLv 18
Resistance +2

Resistance +2

Stat Boost
300SP

Grants Res+2.

  • MicaiahLv 1
Resistance +3

Resistance +3

Stat Boost
500SP

Grants Res+3.

  • MicaiahLv 4
Resistance +4

Resistance +4

Stat Boost
1,000SP

Grants Res+4.

  • MicaiahLv 14
Resistance +5

Resistance +5

Stat Boost
2,000SP

Grants Res+5.

  • MicaiahLv 19
Resolve

Resolve

Defensive
1,000SP

If HP ≤75% after combat, grants Def/Res+5 while HP remains <75%.

  • IkeLv 1
Resolve+

Resolve+

Defensive
2,000SP

If HP ≤75% after combat, grants Def/Res+7 while HP remains <75%.

  • IkeLv 18
Resonance

Resonance

Combat
2,000SP

When equipped with a tome and HP is 2 or more, loses 1 HP at start of combat and deals +2 damage.

  • CelicaLv 3
Resonance+

Resonance+

Combat
3,000SP

When equipped with a tome and HP is 2 or more, loses 1 HP at start of combat and deals +3 damage.

  • CelicaLv 16
Silence Ward

Silence Ward

Utility
200SP

Grants immunity to silence.

  • MicaiahLv 7
SP Conversion

SP Conversion

UtilityDLC
300SP

Grants +20 SP per defeated foe, even with no emblem equipped.

  • VeronicaLv 13
Spd/Dex +1

Spd/Dex +1

Stat BoostDLC
250SP

Grants Spd+1 and Dex+1.

  • ChromLv 2
Spd/Dex +2

Spd/Dex +2

Stat BoostDLC
700SP

Grants Spd+2 and Dex+2.

  • ChromLv 7
Spd/Dex +3

Spd/Dex +3

Stat BoostDLC
1,200SP

Grants Spd+3 and Dex+3.

  • ChromLv 12
Spd/Dex +4

Spd/Dex +4

Stat BoostDLC
2,400SP

Grants Spd+4 and Dex+4.

  • ChromLv 14
Spd/Dex +5

Spd/Dex +5

Stat BoostDLC
4,800SP

Grants Spd+5 and Dex+5.

  • ChromLv 18
Spd/Res +1

Spd/Res +1

Stat BoostDLC
250SP

Grants Spd+1 and Res+1.

  • CamillaLv 1
Spd/Res +2

Spd/Res +2

Stat BoostDLC
700SP

Grants Spd+2 and Res+2.

  • CamillaLv 3
Spd/Res +3

Spd/Res +3

Stat BoostDLC
1,200SP

Grants Spd+3 and Res+3.

  • CamillaLv 9
Spd/Res +4

Spd/Res +4

Stat BoostDLC
2,400SP

Grants Spd+4 and Res+4.

  • CamillaLv 14
Spd/Res +5

Spd/Res +5

Stat BoostDLC
4,800SP

Grants Spd+5 and Res+5.

  • CamillaLv 18
Special Guard 1

Special Guard 1

DefensiveDLC
200SP

If foe uses a special attack, unit takes 1 less damage.

  • TikiLv 4
Special Guard 2

Special Guard 2

DefensiveDLC
400SP

If foe uses a special attack, unit takes 2 less damage.

  • TikiLv 9
Special Guard 3

Special Guard 3

DefensiveDLC
600SP

If foe uses a special attack, unit takes 3 less damage.

  • TikiLv 13
Special Guard 4

Special Guard 4

DefensiveDLC
800SP

If foe uses a special attack, unit takes 4 less damage.

  • TikiLv 17
Special Guard 5

Special Guard 5

DefensiveDLC
1,000SP

If foe uses a special attack, unit takes 5 less damage.

  • TikiLv 19
Speed +1

Speed +1

Stat Boost
100SP

Grants Spd+1.

  • LynLv 1
Speed +2

Speed +2

Stat Boost
300SP

Grants Spd+2.

  • LynLv 2
Speed +3

Speed +3

Stat Boost
500SP

Grants Spd+3.

  • LynLv 9
Speed +4

Speed +4

Stat Boost
1,000SP

Grants Spd+4.

  • LynLv 16
Speed +5

Speed +5

Stat Boost
2,000SP

Grants Spd+5.

  • LynLv 19
Speedtaker

Speedtaker

Combat
2,000SP

Grants stacking Spd+2 each time unit defeats a foe when initiating combat (max +10).

  • LynLv 3
Staff Mastery 1

Staff Mastery 1

Support
100SP

Grants Hit+10 when using a staff. Staves also heal +3 HP.

  • MicaiahLv 2
Staff Mastery 2

Staff Mastery 2

Support
300SP

Grants Hit+15 when using a staff. Staves also heal +5 HP.

  • MicaiahLv 8
Staff Mastery 3

Staff Mastery 3

Support
500SP

Grants Hit+20 when using a staff. Staves also heal +7 HP.

  • MicaiahLv 12
Staff Mastery 4

Staff Mastery 4

Support
700SP

Grants Hit+25 when using a staff. Staves also heal +10 HP.

  • MicaiahLv 16
Staff Mastery 5

Staff Mastery 5

Support
1,000SP

Grants Hit+30 when using a staff. Staves also heal +15 HP.

  • MicaiahLv 17
Starsphere

Starsphere

UtilityDLC
1,500SP

Grants unit enhanced stat growth when leveling (adds +15% to final growth).

  • TikiLv 1
Str/Def +1

Str/Def +1

Stat BoostDLC
700SP

Grants Str+1 and Def+1.

  • HectorLv 2
Str/Def +2

Str/Def +2

Stat BoostDLC
1,600SP

Grants Str+2 and Def+2.

  • HectorLv 7
Str/Def +3

Str/Def +3

Stat BoostDLC
4,200SP

Grants Str+3 and Def+3.

  • HectorLv 12
Str/Def +4

Str/Def +4

Stat BoostDLC
6,000SP

Grants Str+4 and Def+4.

  • HectorLv 14
Str/Def +5

Str/Def +5

Stat BoostDLC
8,400SP

Grants Str+5 and Def+5.

  • HectorLv 18
Str/Dex +1

Str/Dex +1

Stat BoostDLC
700SP

Grants Str+1 and Dex+1.

  • EdelgardLv 2
Str/Dex +2

Str/Dex +2

Stat BoostDLC
1,600SP

Grants Str+2 and Dex+2.

  • EdelgardLv 7
Str/Dex +3

Str/Dex +3

Stat BoostDLC
4,200SP

Grants Str+3 and Dex+3.

  • EdelgardLv 12
Str/Dex +4

Str/Dex +4

Stat BoostDLC
6,000SP

Grants Str+4 and Dex+4.

  • EdelgardLv 16
Str/Dex +5

Str/Dex +5

Stat BoostDLC
8,400SP

Grants Str+5 and Dex+5.

  • EdelgardLv 18
Strength +1

Strength +1

Stat Boost
500SP

Grants Str+1.

  • RoyLv 1
Strength +2

Strength +2

Stat Boost
1,000SP

Grants Str+2.

  • RoyLv 2
Strength +3

Strength +3

Stat Boost
3,000SP

Grants Str+3.

  • RoyLv 9
Strength +4

Strength +4

Stat Boost
4,000SP

Grants Str+4.

  • RoyLv 14
Strength +5

Strength +5

Stat Boost
5,000SP

Grants Str+5.

  • RoyLv 17
Strength +6

Strength +6

Stat Boost
6,000SP

Grants Str+6.

  • RoyLv 19
Surprise Attack

Surprise Attack

CombatDLC
3,000SP

If initiating from terrain with Avo bonus, foe cannot counterattack.

  • ChromLv 1
Sword Agility 1

Sword Agility 1

Defensive
500SP

Grants Avo+10 at a cost of Crit-10 when using a sword.

  • MarthLv 2
Sword Agility 2

Sword Agility 2

Defensive
1,000SP

Grants Avo+15 at a cost of Crit-10 when using a sword.

  • MarthLv 6
Sword Agility 3

Sword Agility 3

Defensive
2,000SP

Grants Avo+20 at a cost of Crit-10 when using a sword.

  • MarthLv 8
Sword Agility 4

Sword Agility 4

Defensive
3,000SP

Grants Avo+25 at a cost of Crit-10 when using a sword.

  • MarthLv 13
Sword Agility 5

Sword Agility 5

Defensive
4,000SP

Grants Avo+30 at a cost of Crit-10 when using a sword.

  • MarthLv 17
Sword Focus 1

Sword Focus 1

Combat
100SP

Grants Hit+10 at a cost of Ddg-10 when using a sword.

  • CorrinLv 4
Sword Focus 2

Sword Focus 2

Combat
300SP

Grants Hit+15 at a cost of Ddg-10 when using a sword.

  • CorrinLv 7
Sword Focus 3

Sword Focus 3

Combat
500SP

Grants Hit+20 at a cost of Ddg-10 when using a sword.

  • CorrinLv 12
Sword Focus 4

Sword Focus 4

Combat
700SP

Grants Hit+25 at a cost of Ddg-10 when using a sword.

  • CorrinLv 14
Sword Focus 5

Sword Focus 5

Combat
1,000SP

Grants Hit+30 at a cost of Ddg-10 when using a sword.

  • CorrinLv 17
Sword Guard 1

Sword Guard 1

DefensiveDLC
200SP

If foe uses a sword, unit takes 1 less damage.

  • ChromLv 3
Sword Guard 2

Sword Guard 2

DefensiveDLC
400SP

If foe uses a sword, unit takes 2 less damage.

  • ChromLv 9
Sword Guard 3

Sword Guard 3

DefensiveDLC
600SP

If foe uses a sword, unit takes 3 less damage.

  • ChromLv 13
Sword Guard 4

Sword Guard 4

DefensiveDLC
800SP

If foe uses a sword, unit takes 4 less damage.

  • ChromLv 17
Sword Guard 5

Sword Guard 5

DefensiveDLC
1,000SP

If foe uses a sword, unit takes 5 less damage.

  • ChromLv 19
Sword Power 1

Sword Power 1

Combat
1,000SP

Grants Atk+2 at a cost of Avo-10 when using a sword.

  • RoyLv 4
Sword Power 2

Sword Power 2

Combat
2,000SP

Grants Atk+4 at a cost of Avo-10 when using a sword.

  • RoyLv 7
Sword Power 3

Sword Power 3

Combat
3,000SP

Grants Atk+6 at a cost of Avo-10 when using a sword.

  • RoyLv 9
Sword Power 4

Sword Power 4

Combat
4,000SP

Grants Atk+8 at a cost of Avo-10 when using a sword.

  • RoyLv 12
Sword Power 5

Sword Power 5

Combat
5,000SP

Grants Atk+10 at a cost of Avo-10 when using a sword.

  • RoyLv 16
Tome Precision 1

Tome Precision 1

Defensive
100SP

Grants Hit/Avo+3 when using a tome.

  • CelicaLv 4
Tome Precision 2

Tome Precision 2

Defensive
300SP

Grants Hit/Avo+5 when using a tome.

  • CelicaLv 7
Tome Precision 3

Tome Precision 3

Defensive
700SP

Grants Hit/Avo+7 when using a tome.

  • CelicaLv 9
Tome Precision 4

Tome Precision 4

Defensive
1,000SP

Grants Hit/Avo+10 when using a tome.

  • CelicaLv 14
Tome Precision 5

Tome Precision 5

Defensive
2,000SP

Grants Hit/Avo+15 when using a tome.

  • CelicaLv 17
Unyielding

Unyielding

Defensive
100SP

At start of player phase, if HP ≤20%, restores 20% of max HP.

  • MarthLv 7
Unyielding+

Unyielding+

Defensive
200SP

At start of player phase, if HP ≤30%, restores 30% of max HP.

  • MarthLv 12
Unyielding++

Unyielding++

Defensive
300SP

At start of player phase, if HP ≤40%, restores 40% of max HP.

  • MarthLv 18
Vantage

Vantage

Combat
500SP

If HP ≤25% and foe initiates combat, counters before foe’s first attack.

  • LeifLv 3
Vantage+

Vantage+

Combat
1,000SP

If HP ≤50% and foe initiates combat, counters before foe’s first attack.

  • LeifLv 12
Vantage++

Vantage++

Combat
2,000SP

If HP ≤75% and foe initiates combat, counters before foe’s first attack.

  • LeifLv 18
Weapon Sync

Weapon Sync

CombatDLC
3,000SP

If initiating combat with same weapon type as synced Emblem (or if engaged), grants Atk+5.

  • EdelgardLv 12
Weapon Sync+

Weapon Sync+

CombatDLC
5,000SP

If initiating combat with same weapon type as synced Emblem (or if engaged), grants Atk+7.

  • EdelgardLv 17
Wrath

Wrath

Combat
2,000SP

At start of combat, grants Crit+1 for each HP lost (max +30).

  • IkeLv 13