
Aegis
Class SkillSkill% chance of halving damage from Bow, Magic, Dagger, Dragonstone, Breath or Stone attacks
- PaladinLv 15
Every skill in the game with its effect and the classes or units that learn it.

Skill% chance of halving damage from Bow, Magic, Dagger, Dragonstone, Breath or Stone attacks

Skill x 0.5% chance of triggering a Sol hit followed by a Luna hit

When user triggers the battle, Damage +7

Hit rate and Avoid +30 when facing Flying enemies

Allies within a 2 tile radius recover 20% HP at the start of the user's Turn

Adds 10% to all growth rates during Level Ups

When user triggers the battle, physical damage received -10

Skill x 0.5% chance of triggering 5 consecutive hits with half damage

When HP is under half, Hit rate, Avoid, Critical rate and Critical Evade +30

Hit rate and Avoid +50 when the enemy is equipped with an Axe

When user is equipped with an Axe, damage +5 during battle

When user is a Wolfskin or Kitsune, their attacks are effective against Beast units

Recover 40% HP at the start of odd-numbered Turns

Hit rate and Avoid +50 when the enemy is equipped with a Bow

When user is equipped with a Bow, damage +5 during battle

Recover 10% HP at the start of the user's Turn if there are allies within a 2 tile radius

When user triggers the battle, Hit rate +40

Allies within a 2 tile radius deal 2 extra damage during battles

User recovers from status reduction effects twice as fast

When an adjacent enemy triggers the battle and inflicts damage, the enemy receives the same damage

When the enemy triggers the battle and inflicts magical damage, the enemy receives the same damage

Speed +3, Defence -1

When user triggers the battle, follow up attack speed +5

When user triggers the battle, Critical rate +20

Defence +2

When user is the lead unit while paired up, all stats +1

When user defeats the enemy, Defence +2 (up to 10) (does not overlap with other Taker skills and expires after the chapter)
DefensetakerUse
Male allies within a 2 tile radius receive 2 less damage during battles

After battle, enemy's stats -4

Skill x 0.75% chance of adding 50% of the user's Attack Power as damage

Allies adjacent to the user have a Luck x 0.5% chance of receiving half damage from enemy attacks

When user is the support unit while paired up, shield gauge gain +1

When user is the support unit during Tag Team, Dual Strike damage +3

When user triggers the battle, Avoid +30

When user fights in terrain with no terrain effects, damage +3 during battles

Recover 40% HP at the start of even-numbered Turns

During even-numbered Turns, magical damage received -4

During even-numbered Turns, damage +4

"Foreign Army" enemies within a 2 tile radius deal 2 less damage and receive 2 extra damage

When user triggers the battle, Luck% chance of gaining double experience when user defeats the enemy

When user triggers the battle, allows a full action if the user defeats the enemy (once per Turn and no help from a support unit)

Hit rate -10, Critical rate +10

Female allies within a 2 tile radius receive 2 less damage during battles

Attacks are effective against Mechanists, Automatons and Stoneborn

Luck% chance of recovering 20% HP at the start of the user's Turn

The enemy's HP is reduced by 20% after the battle

When fighting adjacent to an enemy, enemy's Avoid -20

Strength +3, Speed -1

Adds 10% to skill activation rates

Maximum HP +5

Skill% chance of adding half the user's Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage

Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles

Skill, Speed and Luck +3 for one Turn for the unit who receives the user's song

When enemy triggers the battle, magical damage received -4

Hit rate and Avoid +50 when the enemy is equipped with a Lance

When user is equipped with a Lance, damage +5 during battle

Skill x 0.25% chance of instantly defeating the enemy when dealing 1 or more damage

During battles, damage +10, damage received +10

When user triggers the battle, recover 50% HP after defeating the enemy

When healing an ally, the user recovers the same amount of HP

User can open doors and chests without requiring keys

Luck +4

When user defeats the enemy, Luck +2 (up to 10) (does not overlap with other Taker skills and expires after the chapter)
LucktakerUse
Hit rate and Avoid +20 for the first seven Turns

Skill% chance of ignoring half the enemy's Defence (if user has a physical weapon) or Resistance (if user has a magical weapon)

Select the "Lunge" command to swap places with an enemy after an attack

Magic +2

When user defeats the enemy, Magic +2 (up to 10) (does not overlap with other Taker skills and expires after the chapter)
MagictakerUse
Enemies within a 2 tile radius receive 2 extra damage from magical attacks

Luck% chance of leaving the user with 1 HP when they have 2 or more HP

Movement +1

When user fights in terrain with terrain effects, damage received -3 during battles

Experience gained x 1.2

User shares their support unit's battle skills

During odd-numbered Turns, damage +4

When user is a Ballistician, Skill% chance of attacking an enemy within range at the start of the users Turn

Experience gained is doubled
ParagonUse
User can pass through tiles occupied by enemy units

Skill% chance of halving damage from Sword, Lance, Axe, Beaststone, Claw or Puppet attacks

User can attack enemies at 1 Range with a Bow
Point BlankUse
When user triggers the battle, the enemy's HP is reduced by 20% after the battle

The effect of HP recovery and stat-boosting potions is increased by 50%

Luck% chance of obtaining a Gold Bar after moving during the first seven Turns

When user triggers the battle, damage +4

After consuming a HP recovery or stat-boosting potion, the user can perform another action

User and enemy's Hit rate +30 and skill activation rate +15% during battle

Defence +4 to all allies within a 2 tile radius for one Turn when the "Rally" command is used

Luck +8 to all allies within a 2 tile radius for one Turn when the "Rally" command is used

Magic +4 to all allies within a 2 tile radius for one Turn when the "Rally" command is used

Movement +1 to all allies within a 2 tile radius for one Turn when the "Rally" command is used

Resistance +4 to all allies within a 2 tile radius for one Turn when the "Rally" command is used

Skill +4 to all allies within a 2 tile radius for one Turn when the "Rally" command is used

All Stats +2 to all allies within a 4 tile radius for one Turn when the Rally command is used

Speed +4 to all allies within a 2 tile radius for one Turn when the "Rally" command is used

Strength +4 to all allies within a 2 tile radius for one Turn when the "Rally" command is used

Recover 20% HP at the start of the user's Turn if no units are within a 2 tile radius

Skill x 1.5% chance of adding half the enemy's Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage

Recover 30% HP at the start of the user's Turn

Select the "Replicate" command once per map to create a replica with the same appearance, stats, inventory and HP as the user (Anything that happens to the replica happens to the user and vice versa-even death)

Resistance +2

When user defeats the enemy, Resistance +2 (up to 10) (does not overlap with other Taker skills and expires after the chapter)
ResistancetakerUse
When using the "Cannon" command, range +1 and inner/outer range -1

When user triggers the battle, Luck% chance of receiving a Katana, Naginata, Club, Yumi or Shuriken if the user defeats the enemy

When user triggers the battle, enemies within a 2 tile radius have their HP reduced by 20% after the battle

After battle, enemy's Defence -6

After battle, enemy's Magic -6

After battle, enemy's Resistance -6

After battle, enemy's Speed -6

After battle, enemy's Strength -6

User can equip Dark Mage exclusive Tomes (only Nosferatu so far)

Select the "Shelter" command to make an adjacent ally the user's support unit

Select the "Shove" command to push an adjacent ally 1 tile

Hit rate and Avoid +50 when the enemy is equipped with a Dagger

When user is equipped with a Dagger, damage +5 during battle

Skill +2

When user defeats the enemy, Skill +2 (up to 10) (does not overlap with other Taker skills and expires after the chapter)
SkilltakerUse
Skill% chance of restoring half the damage dealt to the enemy

Adjacent allies receive Avoid +10 and Critical Evade +10

Speed +2

When user defeats the enemy, Speed +2 (up to 10) (does not overlap with other Taker skills and expires after the chapter)

During battles, user spends a Gold Bar for damage +10 and damage received -10

Strength +2

When user defeats the enemy, Strength +2 (up to 10) (does not overlap with other Taker skills and expires after the chapter)

When enemy triggers the battle, damage +3

When user is a Ballistician, Movement +1 and all traversable terrain costs 1 movement point to cross

When using the "Cannon" command, Hit rate +10

Select the "Swap" command to swap places with an adjacent ally on the map

Hit rate and Avoid +50 when the enemy is equipped with a Sword

When user is equipped with a Sword, damage +5 during battle

When user is the support unit while paired up, lead unit's Hit rate +10

Hit rate and Avoid +50 when the enemy is equipped with a Tome

When user is equipped with a Tome, damage +5 during battle

When user triggers the battle, Skill x 1.5% chance of reducing the enemy's Movement to 0 and Avoid by 20 after the battle (until the next Turn)

Unless enemy is on a mount, damage +5

Hit rate and Avoid +15 when user's Level is lower than the enemy (promoted units count as Level +20)

At the start of battle, when the user has under half HP, they attack first

Skill x 1.5% chance of adding half the user's (Max HP - Current HP) as damage

Critical Evade +15 during battles

Enemies within a 2 tile radius deal 2 less physical damage

When user triggers the battle, magical damage received -20

Select the "Warp" command to instantly move adjacent to an ally and perform another action

During battles, neither the user or enemy can perform follow up attacks

Luck% chance of obtaining a potion item (eg. Vulnerary) after moving during the first seven Turns