All Units
Name: A to Z
51 of 644 abilities
51 of 644 abilities

Beginner

Mount/Dismount

Mount/Dismount

Ability
-

Allows use of Mount and Dismount commands.

  • Ornius RiderClass

Specialty

Axe Hit +3

Axe Hit +3

Ability
-

Grants Hit+3 when wielding an axe.

  • BrigandClass
Black-Magic Seeker

Black-Magic Seeker

Ability
-

Multiplies black magic uses by 2.

  • ShamanClass
Bow Hit +5

Bow Hit +5

Ability
-

Grants Hit+5 when wielding a bow.

  • ArcherClass
Brawl Avo +3

Brawl Avo +3

Ability
-

When equipped with gauntlets, grants Avo+3.

  • PugilistClass
Charge

Charge

Ability
-

Grants Def+10 until the next player phase. Three uses per map. The unit cannot avoid attacks while it lasts.

  • CharioteerClass
Chariot Armor

Chariot Armor

Ability
-

[Cavalry] Grants Prt+5. Unit cannot dodge.

  • CharioteerClass
Charioteer Tactics

Charioteer Tactics

Ability
-

Unit can Mount and Dismount, and Charge while mounted.

  • CharioteerClass
Charioteer's Path

Charioteer's Path

Ability
-

Growth rates rise as unit's level rises.

  • CharioteerClass
Combat Arts +1

Combat Arts +1

Ability
-

Unit can equip +1 combat arts.

  • 6 Classes
Locktouch

Locktouch

Ability
-

Unit can open chests without a key.

  • RogueClass
Magic Heal +5

Magic Heal +5

Ability
-

Heals 5 more with magic.

  • PriestClass
Magic Hit +3

Magic Hit +3

Ability
-

When equipped with magic, grants Hit+3.

  • ShamanClass
Mount/Dismount

Mount/Dismount

Ability
-

Allows use of Mount and Dismount commands.

  • 3 Classes
Search

Search

Ability
-

While in the party, exploration results are slightly more likely to be Perfect.

  • RogueClass
Strike-Last Def +3

Strike-Last Def +3

Ability
-

Grants Prt+3 when the foe strikes first.

  • Armored KnightClass
Sword Crit +3

Sword Crit +3

Ability
-

Grants Crit+3 when wielding a sword.

  • MyrmidonClass
White-Magic Seeker

White-Magic Seeker

Ability
-

Multiplies white magic uses by 2.

  • PriestClass

Advanced

Advanced Search

Ability
-

Search results are more likely to be perfect.

  • RangerClass
Axe Hit +5

Axe Hit +5

Ability
-

Grants Hit+5 when wielding an axe.

  • WarriorClass
  • BlacksmithClass
Black-Magic Seeker

Black-Magic Seeker

Ability
-

Multiplies black magic uses by 2.

  • 3 Classes
Bow Hit +5

Bow Hit +5

Ability
-

Grants Hit+5 when wielding a bow.

  • Forest KnightClass
Bow Hit +10

Bow Hit +10

Ability
-

Grants Hit+10 when wielding a bow.

  • SniperClass
Brawl Hit +5

Brawl Hit +5

Ability
-

Grants Hit+5 when wielding gauntlets.

  • WarriorClass
Combat Arts +1

Combat Arts +1

Ability
-

Unit can equip +1 combat arts.

  • 4 Classes
Combat Arts +2

Combat Arts +2

Ability
-

Unit can equip +2 combat arts.

  • 8 Classes
Dance

Dance

Ability
-

Allows the use of the Dance combat art.

  • DancerClass
Elephant Rider's Path

Elephant Rider's Path

Ability
-

Unit's growth rate increases with level.

  • Elephant RiderClass
Elephant Tactics

Elephant Tactics

Ability
-

Allows use of the Mount and Dismount commands. Allows use of the Heavy Charge Commands.

  • Elephant RiderClass
Locktouch

Locktouch

Ability
-

Unit can open chests without a key.

  • RangerClass
Magic Heal +5

Magic Heal +5

Ability
-

Heals 5 more with magic.

  • TroubadourClass
Magic Heal +10

Magic Heal +10

Ability
-

When healing an ally with magic, restores +10 HP.

  • BishopClass
  • GuardianClass
Magic Hit +3

Magic Hit +3

Ability
-

When equipped with magic, grants Hit+3.

  • TroubadourClass
Magic Hit +5

Magic Hit +5

Ability
-

When equipped with magic, grants Hit+5.

  • OvateClass
Mount/Dismount

Mount/Dismount

Ability
-

Allows use of Mount and Dismount commands.

  • 6 Classes
Strike-Last Def +3

Strike-Last Def +3

Ability
-

Grants Prt+3 when the foe strikes first.

  • CataphractClass
Strike-Last Def +5

Strike-Last Def +5

Ability
-

Grants Prt+5 when the foe strikes first.

  • DreadnoughtClass
Sword Crit +5

Sword Crit +5

Ability
-

Grants Crit+5 when wielding a sword.

  • ShidoClass
War-Elephant Boots

War-Elephant Boots

Ability
-

Unit takes half damage when attacked. Unit cannot avoid attacks.

  • Elephant RiderClass
White-Magic Seeker

White-Magic Seeker

Ability
-

Multiplies white magic uses by 2.

  • BishopClass

Master

Axe Hit +7

Axe Hit +7

Ability
-

When equipped with an axe, grants Hit+7.

  • BattlemasterClass
Black-Magic Seeker

Black-Magic Seeker

Ability
-

Multiplies black magic uses by 2.

  • High SavantClass
  • DruidClass
Bow Hit +10

Bow Hit +10

Ability
-

Grants Hit+10 when wielding a bow.

  • Bow KnightClass
Bow Hit +15

Bow Hit +15

Ability
-

When equipped with a bow, grants Hit+15.

  • Bow AdeptClass
Brawl Avo +7

Brawl Avo +7

Ability
-

When equipped with gauntlets, grants Avo+7.

  • War MonkClass
Brawl Hit+7

Brawl Hit+7

Ability
-

When equipped with gauntlets, grants Hit+7.

  • BattlemasterClass
Combat Arts +1

Combat Arts +1

Ability
-

Unit can equip +1 combat arts.

  • Celestial TrooperClass
Combat Arts +2

Combat Arts +2

Ability
-

Unit can equip +2 combat arts.

  • 4 Classes
Combat Arts +3

Combat Arts +3

Ability
-

Unit can equip +3 combat arts.

  • 8 Classes
Flying Avo +7

Flying Avo +7

Ability
-

Grants Avo+7.

  • Celestial TrooperClass
Locktouch

Locktouch

Ability
-

Unit can open chests without a key.

  • Shadow SeekerClass
Magic Heal +10

Magic Heal +10

Ability
-

When healing an ally with magic, restores +10 HP.

  • SentinelClass
  • ValkyriumClass
Magic Heal +15

Magic Heal +15

Ability
-

When healing an ally with magic, restores +15 HP.

  • WisemanClass
Magic Hit +5

Magic Hit +5

Ability
-

When equipped with magic, grants Hit+5.

  • ValkyriumClass
Magic Hit +7

Magic Hit +7

Ability
-

When equipped with magic, grants Hit+7.

  • DruidClass
Master Search

Master Search

Ability
-

Search results are considerably more likely to be perfect.

  • Shadow SeekerClass
Mount/Dismount

Mount/Dismount

Ability
-

Allows use of Mount and Dismount commands.

  • 7 Classes
Strike-Last Def +5

Strike-Last Def +5

Ability
-

Grants Prt+5 when the foe strikes first.

  • Great KnightClass
Strike-Last Def +7

Strike-Last Def +7

Ability
-

If foe attacks first, grants Prt+7 to unit during combat.

  • Castle KnightClass
Sword Crit +7

Sword Crit +7

Ability
-

When equipped with a sword, grants Crit+7.

  • SwordmasterClass
White-Magic Seeker

White-Magic Seeker

Ability
-

Multiplies white magic uses by 2.

  • 3 Classes

Divine

All-Magic Zenith

All-Magic Zenith

Ability
-

Multiplies black magic and white magic uses by 3.

  • The AvatarClass
Axe Hit +10

Axe Hit +10

Ability
-

While equipped with an axe, Hit+10.

  • The EternalClass
Brawl Avo +10

Brawl Avo +10

Ability
-

While equipped with gauntlets, Avo+10.

  • The GodhandClass
Brawl Hit +10

Brawl Hit +10

Ability
-

While equipped with gauntlets, Hit+10.

  • The EternalClass
Combat Arts +3

Combat Arts +3

Ability
-

Unit can equip +3 combat arts.

  • 7 Classes
Dance

Dance

Ability
-

Allows the use of the Dance combat art.

  • The ApsaraClass
Golden Ride

Golden Ride

Ability
-

Neutralizes effective vs. cavalry.

  • The CavalierClass
Locktouch

Locktouch

Ability
-

Unit can open chests without a key.

  • The CalamityClass
Magic Heal +10

Magic Heal +10

Ability
-

When healing an ally with magic, restores +10 HP.

  • The TridentClass
Magic Heal +20

Magic Heal +20

Ability
-

When healing an ally with magic, restores +20 HP.

  • The AvatarClass
Magic Hit +10

Magic Hit +10

Ability
-

Grants Hit+10 when equipped with magic.

  • The AvatarClass
Mount/Dismount

Mount/Dismount

Ability
-

Allows use of Mount and Dismount commands.

  • The CavalierClass
Sword Crit +10

Sword Crit +10

Ability
-

While equipped with a sword, Crit+10.

  • The BladeClass
Ultimate Search

Ultimate Search

Ability
-

Search results are exceedingly more likely to be perfect.

  • The CalamityClass
White-Magic Zenith

White-Magic Zenith

Ability
-

Triples white magic uses.

  • The TridentClass
  • The GodhandClass