
Avo +10
AbilityIncreases Avo by 10.
Pegasus KnightClass
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Increases Avo by 10.
Pegasus KnightClass
Increases bow range by 1.
ArcherClass
Allows unit to move again after completing certain actions, if there is movement remaining.
CavalierClass
Pegasus KnightClass
Adjacent allies deal 3 extra damage during combat.
LordClass
Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often.
MageClass
Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often.
PriestClass
Adjacent foes suffer Avo -20 during combat.
Dark MageClass
Allows unit to open doors and chests without keys.
ThiefClass
Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often.
Dark MageClass
Allows unit to steal a non-weapon item from a foe with a lower Spd stat.
ThiefClass
Allows unit to fight without a weapon.
BrawlerClass
Heal 5 extra HP when using white magic.
PriestClass
Ability
Grants Crit +10 when using an axe.
WarriorClass
Ability
Grants Atk +5 when using an axe.

Doubles the number of uses for black magic.
WarlockClass
Ability
Grants Atk +5 when using black magic.
WarlockClass
Ability
Grants Atk +5 when using a bow.
SniperClass
Increases bow range by 1.
SniperClass
Allows unit to move again after completing certain actions, if there is movement remaining.
PaladinClass
Wyvern RiderClass
If unit initiates combat, grants Mag +6 during combat
Dark BishopClass
Ability
Grants Atk +5 when brawling.
GrapplerClass
Adjacent foes suffer Avo -20 during combat.
Dark BishopClass
Ability
Grants Atk +5 when using a lance.
PaladinClass
Allows unit to open doors and chests without keys.
AssassinClass
Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often.
Dark BishopClass
Makes it more difficult for foes to target unit.
AssassinClass
Ability
Grants Crit +10 when using a sword.
SwordmasterClass
Ability
Grants Atk +5 when using a sword.

Nullifies damage from terrain.
PaladinClass
BishopClass
Allows unit to fight without a weapon.
GrapplerClass
When foe initiates combat, unit still attacks first if HP is ≤ 50%.
HeroClass
Ability
Reduces total equipment weight by 5.
Fortress KnightClass
Heal 10 extra HP when using white magic.
BishopClass
Doubles the number of uses for white magic.
BishopClass
Increases Avo by 10.
Falcon KnightClass
Wyvern LordClass
Ability
Grants Atk +5 when using an axe.

Doubles the number of uses for black magic.
GremoryClass
Ability
Grants Atk +5 when using black magic.
Mortal SavantClass
Dark KnightClass
Ability
Grants Atk +5 when using a bow.
Bow KnightClass
Increases bow range by 2.
Bow KnightClass
Allows unit to move again after completing certain actions, if there is movement remaining.

Increases Crit by 20.
War MasterClass
Doubles the number of uses for dark magic.
GremoryClass
Ability
Grants Atk +5 when using dark magic.
Dark KnightClass
Ability
Grants Atk +5 when brawling.
War MasterClass
Ability
Grants Atk +5 when using a lance.
Falcon KnightClass
Great KnightClass
Ability
Grants Atk +5 when using a sword.
Mortal SavantClass
Nullifies damage from terrain.
Holy KnightClass
Doubles the number of uses for white magic.
GremoryClass
Ability
Grants Atk +5 when using white magic.
Holy KnightClass
Ability
Grants Atk +5 when using an axe.
Armored LordClass
EmperorClass
Ability
Grants Atk +5 when using a bow.
Wyvern MasterClass
BarbarossaClass
Allows unit to move again after completing certain actions, if there is movement remaining.

Adjacent allies deal 3 extra damage during combat.

Use Dance to allow an ally to move again.
DancerClass
Ability
Grants Atk +5 when using a lance.

Ability
Grants Atk +5 when using a sword.
Enlightened OneClass
Nullifies damage from terrain.
Enlightened OneClass
Ability
Increases black magic range by 1.
ValkyrieClass
Ability
Grants Atk +5 when using black magic.
Dark FlierClass
Allows unit to move again after completing certain actions, if there is movement remaining.
Dark FlierClass
ValkyrieClass
Ability
Increases dark magic range by 1.
ValkyrieClass
Ability
Grants Atk +5 when brawling.
War MonkClass
War ClericClass
Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often.
War MonkClass
War ClericClass
Allows unit to open doors and chests without keys.
TricksterClass
Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.
TricksterClass
Makes it more difficult for foes to target unit.
TricksterClass
If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
Dark FlierClass
Allows unit to fight without a weapon.
War MonkClass
War ClericClass