All Units
Name: A to Z
38 of 355 abilities
38 of 355 abilities

Intermediate

Avo +10

Avo +10

Ability
-

Increases Avo by 10.

  • Pegasus KnightClass
Bowrange +1

Bowrange +1

Ability
-

Increases bow range by 1.

  • ArcherClass
Canto

Canto

Ability
-

Allows unit to move again after completing certain actions, if there is movement remaining.

  • CavalierClass
  • Pegasus KnightClass
Charm

Charm

Ability
-

Adjacent allies deal 3 extra damage during combat.

  • LordClass
Fire

Fire

Ability
-

Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often.

  • MageClass
Heal

Heal

Ability
-

Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often.

  • PriestClass
Heartseeker

Heartseeker

Ability
-

Adjacent foes suffer Avo -20 during combat.

  • Dark MageClass
Locktouch

Locktouch

Ability
-

Allows unit to open doors and chests without keys.

  • ThiefClass
Miasma Δ

Miasma Δ

Ability
-

Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often.

  • Dark MageClass
Steal

Steal

Ability
-

Allows unit to steal a non-weapon item from a foe with a lower Spd stat.

  • ThiefClass
Unarmed Combat

Unarmed Combat

Ability
-

Allows unit to fight without a weapon.

  • BrawlerClass
White Magic Heal +5

White Magic Heal +5

Ability
-

Heal 5 extra HP when using white magic.

  • PriestClass

Advanced

Axe Crit +10

Axe Crit +10

Ability
S

Grants Crit +10 when using an axe.

  • WarriorClass
Axefaire

Axefaire

Ability
S+

Grants Atk +5 when using an axe.

  • 3 Classes
Black Magic Uses x2

Black Magic Uses x2

Ability
-

Doubles the number of uses for black magic.

  • WarlockClass
Black Tomefaire

Black Tomefaire

Ability
S+

Grants Atk +5 when using black magic.

  • WarlockClass
Bowfaire

Bowfaire

Ability
S+

Grants Atk +5 when using a bow.

  • SniperClass
Bowrange +1

Bowrange +1

Ability
-

Increases bow range by 1.

  • SniperClass
Canto

Canto

Ability
-

Allows unit to move again after completing certain actions, if there is movement remaining.

  • PaladinClass
  • Wyvern RiderClass
Fiendish Blow

Fiendish Blow

Ability
-

If unit initiates combat, grants Mag +6 during combat

  • Dark BishopClass
Fistfaire

Fistfaire

Ability
S+

Grants Atk +5 when brawling.

  • GrapplerClass
Heartseeker

Heartseeker

Ability
-

Adjacent foes suffer Avo -20 during combat.

  • Dark BishopClass
Lancefaire

Lancefaire

Ability
S+

Grants Atk +5 when using a lance.

  • PaladinClass
Locktouch

Locktouch

Ability
-

Allows unit to open doors and chests without keys.

  • AssassinClass
Miasma Δ

Miasma Δ

Ability
-

Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often.

  • Dark BishopClass
Stealth

Stealth

Ability
-

Makes it more difficult for foes to target unit.

  • AssassinClass
Sword Crit +10

Sword Crit +10

Ability
S

Grants Crit +10 when using a sword.

  • SwordmasterClass
Swordfaire

Swordfaire

Ability
S+

Grants Atk +5 when using a sword.

  • 3 Classes
Terrain Resistance

Terrain Resistance

Ability
-

Nullifies damage from terrain.

  • PaladinClass
  • BishopClass
Unarmed Combat

Unarmed Combat

Ability
-

Allows unit to fight without a weapon.

  • GrapplerClass
Vantage

Vantage

Ability
-

When foe initiates combat, unit still attacks first if HP is ≤ 50%.

  • HeroClass
Weight -5

Weight -5

Ability
A+

Reduces total equipment weight by 5.

  • Fortress KnightClass
White Magic Heal +10

White Magic Heal +10

Ability
-

Heal 10 extra HP when using white magic.

  • BishopClass
White Magic Uses x2

White Magic Uses x2

Ability
-

Doubles the number of uses for white magic.

  • BishopClass

Master

Avo +10

Avo +10

Ability
-

Increases Avo by 10.

  • Falcon KnightClass
  • Wyvern LordClass
Axefaire

Axefaire

Ability
S+

Grants Atk +5 when using an axe.

  • 3 Classes
Black Magic Uses x2

Black Magic Uses x2

Ability
-

Doubles the number of uses for black magic.

  • GremoryClass
Black Tomefaire

Black Tomefaire

Ability
S+

Grants Atk +5 when using black magic.

  • Mortal SavantClass
  • Dark KnightClass
Bowfaire

Bowfaire

Ability
S+

Grants Atk +5 when using a bow.

  • Bow KnightClass
Bowrange +2

Bowrange +2

Ability
-

Increases bow range by 2.

  • Bow KnightClass
Canto

Canto

Ability
-

Allows unit to move again after completing certain actions, if there is movement remaining.

  • 6 Classes
Crit +20

Crit +20

Ability
-

Increases Crit by 20.

  • War MasterClass
Dark Magic Uses x2

Dark Magic Uses x2

Ability
-

Doubles the number of uses for dark magic.

  • GremoryClass
Dark Tomefaire

Dark Tomefaire

Ability
S+

Grants Atk +5 when using dark magic.

  • Dark KnightClass
Fistfaire

Fistfaire

Ability
S+

Grants Atk +5 when brawling.

  • War MasterClass
Lancefaire

Lancefaire

Ability
S+

Grants Atk +5 when using a lance.

  • Falcon KnightClass
  • Great KnightClass
Swordfaire

Swordfaire

Ability
S+

Grants Atk +5 when using a sword.

  • Mortal SavantClass
Terrain Resistance

Terrain Resistance

Ability
-

Nullifies damage from terrain.

  • Holy KnightClass
White Magic Uses x2

White Magic Uses x2

Ability
-

Doubles the number of uses for white magic.

  • GremoryClass
White Tomefaire

White Tomefaire

Ability
S+

Grants Atk +5 when using white magic.

  • Holy KnightClass

Unique

Axefaire

Axefaire

Ability
S+

Grants Atk +5 when using an axe.

  • Armored LordClass
  • EmperorClass
Bowfaire

Bowfaire

Ability
S+

Grants Atk +5 when using a bow.

  • Wyvern MasterClass
  • BarbarossaClass
Canto

Canto

Ability
-

Allows unit to move again after completing certain actions, if there is movement remaining.

  • 3 Classes
Charm

Charm

Ability
-

Adjacent allies deal 3 extra damage during combat.

  • 6 Classes
Dance

Dance

Ability
-

Use Dance to allow an ally to move again.

  • DancerClass
Lancefaire

Lancefaire

Ability
S+

Grants Atk +5 when using a lance.

  • 3 Classes
Swordfaire

Swordfaire

Ability
S+

Grants Atk +5 when using a sword.

  • Enlightened OneClass
Terrain Resistance

Terrain Resistance

Ability
-

Nullifies damage from terrain.

  • Enlightened OneClass

Special

Black Magic Range +1

Black Magic Range +1

Ability
S

Increases black magic range by 1.

  • ValkyrieClass
Black Tomefaire

Black Tomefaire

Ability
S+

Grants Atk +5 when using black magic.

  • Dark FlierClass
Canto

Canto

Ability
-

Allows unit to move again after completing certain actions, if there is movement remaining.

  • Dark FlierClass
  • ValkyrieClass
Dark Magic Range +1

Dark Magic Range +1

Ability
S

Increases dark magic range by 1.

  • ValkyrieClass
Fistfaire

Fistfaire

Ability
S+

Grants Atk +5 when brawling.

  • War MonkClass
  • War ClericClass
Heal

Heal

Ability
-

Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often.

  • War MonkClass
  • War ClericClass
Locktouch

Locktouch

Ability
-

Allows unit to open doors and chests without keys.

  • TricksterClass
Lucky Seven

Lucky Seven

AbilityDLC
-

Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.

  • TricksterClass
Stealth

Stealth

Ability
-

Makes it more difficult for foes to target unit.

  • TricksterClass
Transmute

Transmute

AbilityDLC
-

If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.

  • Dark FlierClass
Unarmed Combat

Unarmed Combat

Ability
-

Allows unit to fight without a weapon.

  • War MonkClass
  • War ClericClass