166 of 166 entries
166 of 166 entries
NameTypeGambitEndurancePhys (Max)Mag (Max)Hit (Max)Crit (Max)Avo (Max)Prot (Max)Res (Max)Cha (Max)Price
NameTypeGambitEndurancePhys (Max)Mag (Max)Hit (Max)Crit (Max)Avo (Max)Prot (Max)Res (Max)Cha (Max)Price
NameTypeGambitEndurancePhys (Max)Mag (Max)Hit (Max)Crit (Max)Avo (Max)Prot (Max)Res (Max)Cha (Max)Price
NameTypeGambitEndurancePhys (Max)Mag (Max)Hit (Max)Crit (Max)Avo (Max)Prot (Max)Res (Max)Cha (Max)Price
NameTypeGambitEndurancePhys (Max)Mag (Max)Hit (Max)Crit (Max)Avo (Max)Prot (Max)Res (Max)Cha (Max)Price
NameMtHitRngUsesBattalionsAreaEffect
Absolute DefenseMt-Hit100Rng1Uses2Battalions1Triangle 5x3Grants +6 defense to all allies within its area of effect for one turn.
AbsorptionMt4Hit30Rng1Uses1Battalions3Target 2 RadiusInflicts rattled status on all targets. Restores (damage dealt / 2) HP to the user from each target in its area of effect.
Ashes and DustMt12Hit50Rng2-3Uses2Battalions1Target 2 RadiusDeals bonus damage to flying units. Inflicts rattled status on all targets.
Assault TroopMt10Hit50Rng1Uses2Battalions14Line 4Inflicts rattled status on all targets.
AssemblyMt4Hit50Rng1Uses2Battalions5Line 2Inflicts rattled status on all targets. At the end of combat, user moves one space backward while the primary target moves into user's previous space.
Bag of TricksMt-Hit100Rng1Uses3Battalions-Ally 1 RadiusSets the gambit uses of all allies within its area of effect to 0.
Battleground CaféMt-Hit100Rng1Uses3Battalions1Triangle 5x3Grants +4 strength to all allies within its area of effect for one turn.
Battleground Clean UpMt15Hit40Rng1Uses1Battalions1Square 3x2Inflicts rattled status on all targets.
BlazeMt10Hit50Rng1Uses1Battalions6Triangle 5x3Inflicts rattled status on all targets. Converts grassland, forest, thicket, wasteland, house, edifice, church, and opera hall terrain within its area of effect into flame terrain for one turn.
BlessingMt-Hit100Rng1Uses1Battalions5Ally 1 RadiusGrants Blessing status to all allies within its area of effect, reducing lethal damage taken to leave them at 1 HP. Lasts through the entire battle until activated once.
Dance of the GoddessMt-Hit100Rng1Uses1Battalions2Ally 1 RadiusRefreshes all allies within its area of effect, allowing them to act again if they have already acted. Does not affect the user, who is always included in the range of effect.
DisturbanceMt4Hit60Rng1Uses2Battalions15Line 2Inflicts rattled status on all targets.
Flash-Fire ArrowsMt7Hit50Rng1Uses2Battalions3Line 4Deals bonus damage to flying units. Inflicts rattled status on all targets. Converts grassland, forest, thicket, wasteland, house, edifice, church, and opera hall terrain within its area of effect into flame terrain for one turn.
FusilladeMt5Hit50Rng2-3Uses2Battalions6Target 1 RadiusDeals bonus damage to flying units. Inflicts rattled status on all targets.
Group FlamesMt2Hit60Rng1-2Uses1Battalions2Target 1 RadiusWorks as magical damage. Inflicts rattled status on all targets. Converts grassland, forest, thicket, wasteland, house, edifice, church, and opera hall terrain within its area of effect into flame terrain for one turn.
Group IceMt3Hit50Rng1-2Uses1Battalions1Target 1 RadiusWorks as magical damage. Inflicts rattled status on all targets.
Group Lance AttackMt6Hit50Rng1Uses2Battalions4Square 3x1Inflicts rattled status on all targets.
Group LightningMt4Hit40Rng1-2Uses1Battalions1Target 1 RadiusWorks as magical damage. Inflicts rattled status on all targets.
Impregnable WallMt-Hit100Rng1Uses5Battalions3Square 3x1Grants Impregnable Wall status to all allies within its area of effect, reducing all damage dealt and taken by them to 1 for one turn. Does not protect against Bohr Χ, or the instant-KO effects of Lethality and Assassinate.
Line of LancesMt5Hit50Rng1Uses2Battalions3Square 3x2Deals bonus damage to cavalry units. Inflicts rattled status on all targets.
Linked HorsesMt12Hit50Rng1Uses1Battalions4Square 3x2Inflicts rattled status on all targets.
LureMt4Hit50Rng1Uses2Battalions4Line 2Inflicts rattled status on all targets. At the end of combat, moves the primary target to the opposite side of the user.
Mad MeleeMt4Hit60Rng1Uses2Battalions1Square 3x1Inflicts rattled status on all targets.
OnslaughtMt8Hit50Rng1Uses2Battalions8Line 2Inflicts rattled status on all targets. At the end of combat, pushes primary target one space away. The target will not be pushed back if there is a unit in the space they would be pushed to.
Poison TacticMt5Hit60Rng1Uses1Battalions4Triangle 5x3Inflicts rattled status and poison status on all targets.
Poisoned ArrowsMt4Hit60Rng2-3Uses2Battalions2Target 1 RadiusDeals bonus damage to flying units. Inflicts rattled status and poison status on all targets.
Raging FlamesMt15Hit50Rng1Uses2Battalions1Square 5x2Inflicts rattled status on all targets. Converts grassland, forest, thicket, wasteland, house, edifice, church, and opera hall terrain within its area of effect into flame terrain for one turn.
Random ShotMt8Hit40Rng1Uses2Battalions1Square 3x1Inflicts rattled status on all targets.
Recovery RoarMt-Hit100Rng1Uses5Battalions1Ally 2 RadiusRemoves any status effect from all allies in range.
Resonant FlamesMt6Hit60Rng1-2Uses1Battalions3Target 2 RadiusWorks as magical damage. Inflicts rattled status on all targets. Converts grassland, forest, thicket, wasteland, house, edifice, church, and opera hall terrain within its area of effect into flame terrain for one turn.
Resonant IceMt7Hit50Rng1-2Uses1Battalions2Target 2 RadiusWorks as magical damage. Inflicts rattled status on all targets.
Resonant LightningMt8Hit40Rng1-2Uses1Battalions6Target 2 RadiusWorks as magical damage. Inflicts rattled status on all targets.
Resonant White MagicMt8Hit100Rng1Uses3Battalions4Square 3x2Restores HP to all allies within its area of effect.
RetributionMt-Hit100Rng1Uses2Battalions3Square 3x2Grants Retribution status to all allies within its area of effect, allowing them to counterattack regardless of the range between them and their targets for 5 turns.
ReversalMt8Hit50Rng1Uses2Battalions1Line 2Inflicts rattled status on all targets. At the end of combat, user switches places with the primary target.
Sacred ShieldMt-Hit100Rng1Uses5Battalions1Square 3x1Grants Sacred Shield status to all allies within its area of effect, reducing all damage dealt to them from ranged attacks to 0 for one turn.
StrideMt-Hit100Rng1Uses2Battalions4Ally 2 RadiusGrants Stride status to all allies within its area of effect, giving them +5 Movement for one turn. Does not stack with Rally Movement.
Wave AttackMt13Hit60Rng1Uses2Battalions1Target 2 RadiusDeals bonus damage to armored units. Inflicts rattled status on all targets.